Exploring the Influence of Internet Literacy on Game Addiction Behaviors from a Perspective of Physical and Mental Health

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Shan-Yan Huang

Abstract

The rapid popularization of facilities such as the Internet provides a channel for users to find information and offers more game space. People can discover usable game applications online and even chat with strangers while playing games. A significant breakthrough in online games allows people to find a new place without the limitations of time and space. The growth rate of the online game market has exceeded the original expectations. One of the reasons is that the new players at the low age of primary and secondary schools have led to the continuous expansion of the online game market. Computer education courses in compulsory education are continuously being extended and expanded. Students contact the Internet and online games early. Therefore, this study used structural equation modeling (SEM) to examine the relationship between Internet literacy, game addiction behaviors, and physical and mental health. The research results show that Internet literacy positively affects game addiction behaviors, game addiction behaviors positively affect physical and mental health, and Internet literacy negatively affects physical and mental health.

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