Optimization of Interactive Experience of Multimedia Technology in Exhibition Design of Art Museums

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Bangke Wang, Gengrui Li

Abstract

This paper adopts VR technology in multimedia technology, combined with Unity3D development, to construct the virtual roaming system of art museum exhibition. The virtual exhibition environment is simulated through the steps of field scene acquisition, plane production and model construction. While simplifying the operation, it enhances the content degree and provides a multi-dimensional perceptual experience to enhance user interactivity and immersion. The RBM model is used to analyze the user interaction behavior and get the audience preference characteristics. By training the audience preference perception model, the higher-order nonlinear relationship of audience interest is captured to optimize the user interaction experience of art museum exhibitions. In the control accuracy test, the control accuracy of this paper's method is stable at more than 99.5%, much higher than the original method's 88.49%, and with little fluctuation, which is excellent and stable. The interaction experience score of multimedia technology is between 3.22-4.64, which indicates that this paper's method performs better in interaction real-time, and can provide users with more rapid and timely interaction response to enhance user experience.

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Articles