Design and Optimization of English-Speaking Teaching Model Using Virtual Reality Technology

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Yuanyuan Zhang

Abstract

The advent of virtual reality (VR) technology has ushered in a new era in language education, offering innovative avenues for immersive and interactive learning experiences. This paper introduces a groundbreaking English speaking teaching model designed to harness the power of VR technology. Rooted in the imperative for authentic language practice, our model transports learners into virtual environments meticulously crafted to replicate real-life scenarios. Here, learners engage in conversational interactions, from everyday dialogues to professional exchanges, facilitated by interactive conversational agents. Complementing this immersive experience are adaptive learning algorithms that tailor exercises to individual proficiency levels, alongside multi-modal feedback mechanisms providing comprehensive guidance on pronunciation, intonation, and language usage. Through iterative refinement and a rigorous design methodology, our model seeks to enhance learner engagement, motivation, and proficiency across diverse skill levels.Preliminary pilot studies underscore the model's promise, with participants reporting heightened satisfaction, motivation, and perceived progress in English speaking skills. As we tread further into this innovative domain, future research avenues beckon, including investigations into long-term effectiveness, scalability, and integration into formal education systems. The convergence of VR technology and language education represents a paradigm shift, poised to redefine the dynamics of language acquisition and proficiency in an increasingly interconnected world.

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